INTERLIQ iQ mark

INTERLIQ

SOFTWARE ENGINEERING

WE ENGINEER
WHAT COMES NEXT.

TECHNOLOGY BEYOND LIMITS

[ ENTER INTERLIQ ]
01TECHNOLOGY UNIVERSE

SIX NODES.
ONE ENGINEERING SYSTEM.

INTERLIQ is a place where problems enter and engineered digital systems emerge. Explore the environment.

INTERLIQ iQ mark

Six capability nodes: INTELLIGENCE · SOFTWARE · DATA · SYSTEMS · AUTOMATION · LABS

SELECT A NODE TO REVEAL THE CAPABILITY · SELECT THE iQ MARK TO RETURN

02 / THE CENTRAL IDEA

PROBLEMS
ARE OUR STARTING POINT.

NOT SOFTWARE.

NOT AI.

NOT TECHNOLOGY.

THE PROBLEM.

TECHNOLOGY IS THE TOOL.
ENGINEERING IS THE PROCESS.

ENGINEERING SEQUENCE

  1. 01PROBLEM
  2. 02UNDERSTAND
  3. 03ARCHITECT
  4. 04PROTOTYPE
  5. 05ENGINEER
  6. 06INTEGRATE
  7. 07DEPLOY
  8. 08IMPROVE
03PROBLEM ENGINE

WHAT SHOULD
TECHNOLOGY DO?

Describe a problem. INTERLIQ outlines a conceptual system architecture from recognised engineering patterns.

EXAMPLES
04ENGINEERING CANVAS

WHAT WE BUILD

Software systems are not products in isolation. Select a category to see the components it depends on.

SYSTEM RELATIONSHIPS

AI SYSTEMS

Bounded intelligent components embedded inside operational systems.

DATACONNECTED
APIsCONNECTED
USERSIDLE
AICONNECTED
DATABASESCONNECTED
CLOUDIDLE
SECURITYCONNECTED
WORKFLOWSIDLE

AI SYSTEMSDATA · APIs · AI · DATABASES · SECURITY

05WORK

ENGINEERING
IN PRACTICE.

Case studies are published only once real project information and verified measurements are available.

CASE STUDY PLACEHOLDER

CS-01

ARCHITECTURE DIAGRAM
  • THE PROBLEM — PENDING
  • THE CONTEXT — PENDING
  • THE ENGINEERING CHALLENGE — PENDING
  • THE ARCHITECTURE — PENDING
VIEW STRUCTURE →

CASE STUDY PLACEHOLDER

CS-02

DASHBOARD CAPTURE
  • THE PROBLEM — PENDING
  • THE CONTEXT — PENDING
  • THE ENGINEERING CHALLENGE — PENDING
  • THE ARCHITECTURE — PENDING
VIEW STRUCTURE →

CASE STUDY PLACEHOLDER

CS-03

INTERACTIVE DEMONSTRATION
  • THE PROBLEM — PENDING
  • THE CONTEXT — PENDING
  • THE ENGINEERING CHALLENGE — PENDING
  • THE ARCHITECTURE — PENDING
VIEW STRUCTURE →
06TECHNOLOGY MATRIX

A LIVING ARCHITECTURE MAP

Technologies are components of systems rather than isolated products. Select an area to illuminate its relationships.

INTERLIQ ENGINEERING

07SECTOR EXPLORATION

WHERE CAN
TECHNOLOGY CHANGE THINGS?

POTENTIAL APPLICATIONS

MEDIA

  • Verification
  • Content intelligence
  • Audience analytics
  • Workflow automation
  • Information monitoring

These are examples of potential applications, not implemented projects.

08EXPERIMENTAL ENVIRONMENT

INTERLIQ LABS
EXPLORING WHAT TECHNOLOGY CAN DO NEXT.

EXP-001

IDEA

Placeholder research question — to be defined.

TECHNOLOGY — Placeholder technology stack

LAST UPDATE — PENDING

EXP-002

RESEARCH

Placeholder research question — to be defined.

TECHNOLOGY — Placeholder technology stack

LAST UPDATE — PENDING

EXP-003

EXPERIMENT

Placeholder research question — to be defined.

TECHNOLOGY — Placeholder technology stack

LAST UPDATE — PENDING

EXP-004

PROTOTYPE

Placeholder research question — to be defined.

TECHNOLOGY — Placeholder technology stack

LAST UPDATE — PENDING

EXP-005

TESTING

Placeholder research question — to be defined.

TECHNOLOGY — Placeholder technology stack

LAST UPDATE — PENDING

ENTER THE LAB

09 / PHILOSOPHY

WE DON'T START
WITH TECHNOLOGY.

WE START
WITH THE PROBLEM.

WE DON'T ADD AI
BECAUSE IT IS FASHIONABLE.

WE USE IT
WHEN IT CREATES VALUE.

WE DON'T BUILD
FOR THE DEMO.

WE ENGINEER
FOR THE REAL WORLD.

INTERLIQ

TECHNOLOGY BEYOND LIMITS.

10 / ABOUT

INTERLIQ

INTERLIQ Software Engineering is a technology engineering company focused on designing intelligent digital systems around real organisational and societal problems.

Our work sits at the intersection of software engineering, artificial intelligence, data, automation and systems architecture.

  • 01

    UNDERSTAND DEEPLY

  • 02

    ENGINEER DELIBERATELY

  • 03

    BUILD RESPONSIBLY

11 / START SOMETHING.

WHAT ARE YOU
TRYING TO SOLVE?

  1. 01

    DESCRIBE THE OBJECTIVE

  2. 02

    IDENTIFY THE CONSTRAINT

  3. 03

    MAP THE USERS

  4. 04

    ASSESS THE DATA

  5. 05

    DEFINE SUCCESS

START THE CONVERSATION